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1. Drone Assist: Kill It With Fire - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Gell Deraison wrote: Yeah, better completely remove one of the mechanics that makes drones interesting, just because in certain fleets using a certain drone on a large scale it performs very well. Seems entirely re...
- by Gell Deraison - at 2013.12.31 23:54:00
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2. Drone Assist: Kill It With Fire - in Player Features and Ideas Discussion [original thread]
Yeah, better completely remove one of the mechanics that makes drones interesting, just because in certain fleets using a certain drone on a large scale it performs very well. Seems entirely reasonable.
- by Gell Deraison - at 2013.12.31 23:01:00
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3. Pixelated Metal Shader - in Issues, Workarounds & Localization [original thread]
CCP Vertex wrote: This is a known issue with the preview window nebulae cubemap, we will have a fix for this soon. That sounds kind of odd to me. How does the nebulae cubemap affect the textures on the ships within like that? I can see the sam...
- by Gell Deraison - at 2013.06.27 08:32:00
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4. 0.0 ratting in Glass Sentry Domi technique - in Missions & Complexes [original thread]
Ron Heckel wrote: Gell Deraison wrote: Erm... Is this a joke? ...Why? My Dominix does better DPS than that, and it still has a tank... Well, the point is 120km long range sniping. And thus you won't get any aggro. The dps is more stable ...
- by Gell Deraison - at 2013.06.26 07:16:00
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5. 0.0 ratting in Glass Sentry Domi technique - in Missions & Complexes [original thread]
Erm... Is this a joke? ...Why? My Dominix does better DPS than that, and it still has a tank...
- by Gell Deraison - at 2013.06.26 06:00:00
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6. Pixelated Metal Shader - in Issues, Workarounds & Localization [original thread]
I've got this too, on a AMD 7850.
- by Gell Deraison - at 2013.06.26 05:48:00
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7. Texture problems in ship previewer? - in Issues, Workarounds & Localization [original thread]
I've noticed this too. All the shiny metallic parts on models look awful. I think I can see it in the ship-hanger too, it's just less obvious. The nose on the Maelstrom looks the worst, like someone vomited pixel glitter on it. Especially around t...
- by Gell Deraison - at 2013.06.16 09:16:00
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8. New Domi, What to put in Highslots? - in Ships and Modules [original thread]
Nevermind.
- by Gell Deraison - at 2013.06.12 07:55:00
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9. Hi Resolution Texture Pack, Make it available on sisi.. Please? - in Test Server Feedback [original thread]
Shiny textures that only apply to the ship you're focusing on would be neat. Most people probably aren't paying that much attention or are close enough to notice the lower textures the ships around them, but they still have to look at their own s...
- by Gell Deraison - at 2013.05.12 09:50:00
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10. Damage Notifications - What does what damage? - in Issues, Workarounds & Localization [original thread]
Ah, thanks a lot. I'd never have remembered that on my own.
- by Gell Deraison - at 2013.04.12 11:52:00
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11. Damage Notifications - What does what damage? - in Issues, Workarounds & Localization [original thread]
Last night my PC froze up, and when I re-logged my overview and half the rest of my settings had gone. I've managed to return everything else to the way it was... except for damage notifications. Before I had it saying what weapon was actually doi...
- by Gell Deraison - at 2013.04.12 00:40:00
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12. NPC Tracking Disruption Feedback - in Missions & Complexes [original thread]
I really hope this is getting fixed. My range gets changed from 130 km fall-off and 97 km optimal range to 43 km fall-off and 32 optimal with only two Plague Lords and I get about four seconds of not being disrupted time before it starts again. An...
- by Gell Deraison - at 2013.03.05 07:35:00
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13. Sticky:EVE Online: Inferno 1.2 Issues - in EVE Information Portal [original thread]
Joelleaveek wrote: Third turret on the Atron is invisible. As is a turret in the fourth high slot of the Executioner.
- by Gell Deraison - at 2012.08.09 07:01:00
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